Hey everyone, sorry it's been so long since the last post! I've been so insanely busy at work, that the blog has really taken a hit. Since it's Labor Day, here's a bit of an update.
Blue Sky has been pretty good so far, busy, but good. Horton Hears a Who has got some freakin amazing animation, and I'm just trying my best to live up to it! As you can guess or may have heard, the deadlines are really tight, so there has been a good amount of OT put in already. A lot of us temps were definitely "thrown into the fire" , so to speak, so there was very little time for training, and we didn't even complete an animation test before getting our first assignments. That may not seem like a big sacrifice, but believe me, there is a ton to learn about the tools, system, and rigs. Luckily most people are usually happy to answer our questions! The next group of temps that came in got the full training with animation tests, so I was glad for them. We made it fine without it, but I really understand why the big studios have training and tests. Overall though, it's pretty exciting and fun. I'm grateful to be workin on a CG film that pushes the medium like this one, but it's also been quite a learning experience in dealing with pressure and really tight deadlines. Crunch time! What's that saying? "In this world, nothing is certain but death and taxes." In the animation world, I think crunch time should be added as #3.
I've only got a couple more months here though, so I wanna take advantage of it! As long as I don't kill myself in the process, all will be good :P
Happy Labor Day folks, hope you don't have to work!